Update 2: "A new Beginning"

Astral Probing
We added 3 new units that are used to bring souls to your nation.

In the previous simulation souls were tied to provinces and regions which led to a nations building wide [attacking and expanding becoming way too powerful and leading every single ranking].

In this new simulation, you have to create a special unit that "gathers"/"brings" souls to your nation-school.

This should separate the game into two rankings at the end of the sim:

- The white ranking: sophistication and freed souls.

- The black ranking: battles, country size, etc.

Those unit are: Lucid Dreamers, Shamans and Wandering Recluses. Each will find different things in the astral dimension and the latter two can also find gameplay peaceful contexts.

Changes to maximum units mechanic
Instead of having a mutual cap for armies, navies and civilian units in the new system you will be able create 3 civilian units [Explorers, Colonists and Astral Probers ] and 3 military units [Armies and Navies].

Changes to ideas costs
Until now in order to unlock categories[Military,Justice,Clothing,Childcare, etc.] and questions themselves you had to use ideas. Now only the questions are unlockable using ideas and the categories are now free.

The cost of ideas now rises with time instead of country size.

All Platforms:
- There was a remnant from the previous sim that caused nations to start in the wrong year.

- Wrong tech expiration date.

- Wrong idea cost.

- Wrong amount of peaceful contexts

- There was an issue with population growth. This was a major find and I have to thank @Trick for reporting. Several nations were sometimes growing 10 fold every year or so. Not everyone, not always. It was a bit of a freak bug in the code and I'm very happy to fix this so early. Nations' populations were reset to province base * 2. to simulate 25 years of growth. If you've experienced a population loss this is the reason.

Android:
- Showed the previous sim instead of the new one.