Planned Features

High priority:
- Revolt fixes. Ability to attack any revolt.

- Fixing snake colonization via centralization, revolts and maluses [maybe – still discussing].

- Casus bellis as percentage after 30 provinces. The late game is boring for people looking to conquer.

- Many more maps.

- Many more stories.

- basic A.I. empires.

- Trade.

- Jobs.

Medium priority:
- That idea proposal I keep promising. The separation between effects and ideas.

- More maps.

- Improve economy to allow for multiple strategies.

- Hidden colonization effects being random.

- BLITZ version [2-3 hour games].

- Update province integrations.

- Better graphics for buildings and provinces.

- Mute chat button.

- Add 2 extra maps.

- Bring back the remove ideology buttons.

- Single player.

- Better tutorial and video explanations.

Low priority
- Graphics on provinces [header and probably a new slot style for buildings].

- Small maps for mobile.

- Phone push notifications.

- Login bonuses.

- Translating the game into other languages.

- Fix custom questions.

- Fix the “support rebels” function.

- Add the “conquered nation” as a rebel faction.

- Add a new random effects pack.

- Explain the technology effects better.

- End-game crisis.